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 Hoffman Besm questions

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Zeropoint

Zeropoint


Posts : 14
Join date : 2012-11-26

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PostSubject: Hoffman Besm questions   Hoffman Besm questions I_icon_minitimeTue Nov 27, 2012 12:02 pm

Im thinking of doing a short story with Miranda, so I wanted to ask some things about the world itself.

Few quick questions:

Does the world for this game have (if so what variety): vampires, incubi, alps (I tried to make this a link, but new members cannot post external links for 7 days) , djinn?

Since you didnt say no to Miranda's psychic parts, I assume the world has psychics, what varities of psychics are there in said world? Or perhaps a better question is the strength range of psychics in this world. Are certain varieties more common than others among pyschics?

I know magic is a returning thing, but what TYPES of magic are there for this world? Did certain types return first or is it just a slow, even, across the board build up?

Thats probably a lot to throw at you at once so I'll save the rest for now, lol.
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NowhereMan
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NowhereMan


Posts : 43
Join date : 2012-11-13
Age : 34

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PostSubject: Re: Hoffman Besm questions   Hoffman Besm questions I_icon_minitimeTue Nov 27, 2012 9:33 pm

Alrighty, let's try these one-by-one.

Vampires: Yes. Several different varieties exist. Standard Dracula-style bloodsuckers as well as WoD-esque clan vamps, not to mention those of a few lesser known mythologies, such as the hopping vampires of eastern legend.

Incubi: A particular flavor of demon, incubi exist. You can read the version I use in PFRPG Bestiary 3, page 73.

Alps: No idea what these are. There are allips, which are a kind of ghost-like undead that whisper at you and make you crazy, which might be what you're referring to.

Djinn: Yes, they exist, but, being particularly potent creatures akin to dragons in power, they are not only rare but are having quite a bit of trouble with the reliability of their power suite.

Psychics: Psychics are definitely a thing, and their power level and particular flavor vary wildly. For more information on flavor for modern psychics, see page 298 of the d20 Modern Core Rulebook. There are a couple of psionic classes available there, and gives you a general idea of power level. I have a bit more detail, but I don't want to share.

Magic: Magic is beginning to ramp up, and it's fairly even across the board, with one key exception: dimensional things. Stable dimensional portals are pretty well impossible without access to some kind of ancient and powerful dingus or somesuch, and summoning anything for more than a round or two requires complicated, drawn-out rituals with expensive material components. (This is why I keep complaining about Tehyr's summoner, as it flies in the face of this particular cosmic issue.)
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